Aktuelles
Dominion action cards
The action cards in Dominion:
Adventurer
Reveal cards from your deck until 2 coin cards are revealed. Put the 2 coins cards in your hand. Discard the remaining cards revealed this way.
Library
Draw cards until you have 7 cards on your hand. Action cards can be put aside when drawn. The cards with have been put aside are discarded at the end of the action.
Bureaucrat
Take a silver and put it onto your deck face-down. Every other player turns over a point card and puts it onto his deck face-down. If a player doesn’t have a point card, he has to show his hand.
Moat
+2 cards. When an opponent plays an attack card, you can reveal this card. The influence that attack has on you is countered.
Thief
Every other player turns over the first 2 cards from his drawing pile. If the other players have turned over one or more money cards, each of them has to dispose one of them (of your choice). You can take any number of the disposed cards to your discard pile the other go to the trash pile. The other turned over cards are discarded to the discard piles of the respective players.
Village
+1 cards. +2 actions.
Feast
Trash this card to take a card with a cost up to 5.
Gardens
1 VP for every 10 cards in your deck (rounded down).
Moneylender
Automatically trashes a copper card from your hand and provides +3 coins until end of turn.
Witch
+2 cards. Each opponent receives a curse card.
Woodcutter
+1 buy. +2 coins.
Festival
+2 actions. +2 coins. +1 buy.
Chancellor
+2 coins. You may immediately put your deck into your discard pile.
Chapel
You may trash up to 4 cards from your hand.
Cellar
+1 action. Discard any number of cards. Draw the same amount of cards from your deck.
Laboratory
+2 cards. +1 action.
Market
+1 card. +1 action. +1 buy. +1 coin.
Militia
+2 coins. Each opponent discard down to 3 cards in their hands.
Mine
Discard a coin card. Get a coin card that cost up to 3 more. Put that card into your hand.
Council Room
+4 cards. +1 buy. Each opponent draws a card.
Smithy
+3 cards.
Spy
+1 card. +1 action. Each player reveals the top card of their library. Active player decides if 1 or more of the revealed cards are returned to the top of the deck or discarded.
Throne Room
Choose an action card from your hand. Play this action card twice.
Remodel
Discard a card from your hand. Gain 1 card that cost up to 2 more than the card discarded.
Workshop
Gain a card that cost up to 4.
Dominion - Intrigue
Dominion - The game is a standalone expansion to Dominion. Five of the Intrigue cards are playable in BSW.
Swindler
Each opponent reveals the top card of their decks. Active player may replace the revealed cards with a card costing exactly the same as the revealed card.
+2 coins.
When Swindler is played a window opens. The top row of cards displays the card(s) revealed from the opponent(s) deck(s). The row below shows the card(s) you want to replace them with. Click on a window in the bottom row to see the options of cards you can choose. Then click on one of the options showing.
When the choice is made. Click on the green checkmark to continue.
Baron
Gain an Estate card OR discard an Estate card to gain +4 coins.
+1 buy.
When Baron is played and you have an Estate card on your hand. You click the left option to gain an Estate card or the green checkmark on the right to discard an Estate card and gain 4 coins.
Upgrade
+1 card. +1 action
Discard a card. Gain a card that cost exactly 1 more than the discarded card. If there is no card that cost 1 more, you don't get a new card instead.
When Upgrade is played, you have to mark both the card you want to discard and the card you want to receive. When those cards are marked, click on the green checkmark to continue.
Minion
+2 coins OR all players discard their hands and draw 4 new cards.
+1 action.
The options of Minion are displayed on the card when it's played. Click on the desired option to continue.
Nobles
Counts as both an action card and a 2 VP card.
+3 cards OR +2 actions.
The options of Nobels are displayed on the card when it's played. Click on the desired option to continue.
Dominion - Seaside
Dominion-Seaside is an expansion which can be played along with the basic game or with Dominion-Intrigue. Five of the Seaside cards are playable in BSW
Docks
Haven - +1 Card. +1 Action. First draw a card; then choose a card from your hand and set it aside, face down. Put the set aside card on the Haven, to remind you what it's for. Other players don't get to see what you put down. You have to set aside a card; it's not optional. Haven and the card stay there until the start of your next turn, at which point you put the set aside card into your hand. Haven itself is discarded during the Clean-up phase of that subsequent turn.
If you play Haven, click on one of your cards in your hand then confirm the action by clicking on the green check mark.
Schmuggler
Smugglers - This looks at the most recent turn of the player to your right, even if you've taken multiple turns in a row. If that player gained no cards, or nothing costing 6 or less, then Smugglers does nothing. If that player gained multiple cards costing 6 or less, you choose which one to gain a copy of.
If you play Smugglers, select one of the cards, which was previously bought and confirm your selection with the green check mark.
To see which card(s) players bought previously, move your mouse over the player's info. The cards from the last round eligible will be displayed.
Handelsschiff
Merchant Ship - +2 money this turn and +2 money in the next round.
Geisterschiff
Ghost Ship - +2 Cards. Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until they g=have 3 cards in their hand.
If Ghost Ship is played. then all other players must select all except three cards to put back in their deck. They confirm using the green check mark.
Insel
Island - 2 VP at game end. Set aside this card and another card from your hand. Return them to your deck at the end of the game.
If you play the Island card, select a card from your hand to store on the island. Confirm by using the green check mark.
Dominion - Alchemy
Dominion - Alchemy is an expansion that can be played together with the basic game, Intrigue and/or Seaside extension. Five of the Alchemy cards are playable in BSW
Potion
Mit der Alchemie wird als neues Zahlungsmittel der Trank eingeführt. 16 Trankkarten können während des Spiels wie andere Geldkarten erworben werden. Man benötigt sie zusätzlich zum normalen Geld, um die anderen vier Karten der Alchemie-Erweiterung kaufen zu können.
Transmute
Transmutation lets you trash a card from your hand. Depending on the category of the card, you get a bonus. The type or value of the card removed is irrelevant.
- For each Action card trashed, you get a Duchy.
- For each Treasure card trashed, you get another Transmute card.
- For each Victory Point card trashed, you get Gold.
Cost: Zero Coins and 1 Potion
When you play Transmute, you must select one card in your hand and then confirm. The exchange between cards is performed automatically. If the card trashed belongs to more than one category then you receive the bonus for all of those categories (e.g. noble)
Apothecary
The Apothecary begins by taking one card from the deck and placing it in your hand. Four cards are then drawn. If these four cards are either copper or potion, they go into your hand, otherwise they go back onto of your deck. You may place these other cards in any order you wish.
Cost: 2 Coins and 1 Potion
When playing apothecary, the first card and the copper and potions are automatically put in your hand. You can now rearrange the remaining cards in the window using the yellow arrows.
Once you have rearranged the cards in order that you want, you must now confirm with the Green Check mark.
Philosopher's Stone
The philosopher's stone is a Treasure card. Its value is calculated by adding all of the cards from your deck and discard pile and dividing by five (rounded down).
Cost: 3 Coins and 1 Potion
Golem
Reveal cards from the top of your deck, one at a time, until you have revealed two Action cards that are not Golem.
Click on the purple arrow, to exposed two action cards.
If you find 2 Action Cards you MUST play them both. You may choose the order in which they are played. Use this window to modify the play order using the Yellow Arrows.
Once you select the order, you must confirm the action.
Cost: 4 Coins and 1 Potion
Special rules for the Alchemy expansion
The introduction of Potions can result in some special cases. The cost of Alchemy cards (with potions) are "higher" than an equivalent card without a potion.
Example :
- The Swindler can NOT replace a card of value 3 to a philosopher's stone (due to the potion requirement).
- The workshop can not take a Golem (due to the potion requirement).
- The Upgrade can not convert to a Philosopher's Stone
Other special cases can be found in the rules provided as well as the Characters pdf-File.
