Pantheon - Anleitung
Starting the Game
By typing /join 2 - 4 players can join the game. By typing /start the game begins. You can also use the Gametool.
Object of the Game
Pantheon takes players into antiquity, where they compete in six eras with different races for the favor of the Gods. It is always best to consider whether you are better to first sacrifice to the gods, collect cards from the board or collect bonus tiles and build columns. Whoever finds the best balance by the end of the game is rewarded by the gods of a glorious victory.
- Draw pile
- Special money deck
- Action Cards
- God Tiles
- Demi-god tiles
- Player Dashboard
- Owned God Tiles
- Action Phase Window
- Column space
- Starting space temple
- Bonus tiles
- Cards in hand
- Civilization Display
In the player dashboard the following details are shown from top to bottom:
- Player's name
- Sacrifice Tile value for "temples"
- Sacrifice Tile value for "dancers"
- Sacrifice Tile value for "gifts"
- Sacrifice Tile value for "priest"
- Number of feet on hand
- Number of columns on hand
- demi-god points
- Number of cards in hand
In the display for acquired god tiles, the symbols correspond to the symbols from the top right of the god tiles is summarized. From top to bottom they are as follows:
The properties of the gods are explained in the God Tiles page.
The little box must be clicked in the top left of Traitera to activate it.
If you move your mouse over the Civilization Display (13), it enlarges.
You can see which civilizations have already been played and the current civilization.
- 48 columns and 48 feet in four colors
- 32 sacrifice tiles
- 40 booty tokens
- 8 civilizations
- 40 deities (god tiles)
- 21 demi-god tokens (2x 1er, 4x 2er, 5x 3er, 5x 4er, 3x 5er, 2x 6er)
- 6 bonus tiles
- 7 special gold cards (2x 2,3,4 and 1x 5)
- 75 action cards (44x sacrifice(A), 15x 1 gold (B), 16x movement (C))
Starting The Game
The special gold card stack is sorted from smallest to largest.
The demi-gods tiles are placed randomly with the 4/5/6 value tiles at the bottom and the 1/2/3 value tiles on top.
BSW automatically provides the correct amount of booty tiles dependent on the selection of 2/3/4 players
With 2/3/4 players each player receives 6/5/4 feet and one column less than feet in their color. They also receive five (action) cards. At the beginning of the game each player must choose a bonus tile.
Flow of the game
The game is played over six epochs. Each epoch has three civilization periods:
- Preparation of the epoch - civilization emerges
- Player Actions - the civilization flourishes
- End of the epoch - downfall of the civilization
After the third and sixth epoch scoring takes place. After the second score, the game ends.
Preparation of the epoch - civilization emerges
Preparations of epoch are executed in the following order (1-3 happens simultaneously in BSW):
- At the beginning of each epoch, one of the eight nations will be drawn at random. The accompanying tile is placed at the bottom left in the Civilization Display.
- God tiles are placed in the top (4) with one more tile than the number of players.
- Booty tiles are placed on the board. The number of booty tiles = the number of players +1. The location on the board is dependent of the number of players and is already designated as such. For each booty tile displaying a demi-god an available demi-god tile is displayed in (5).
- The special characteristics of each civilization (see Civilization Characteristics) will be available to each player.
- The temple is placed on the home space of active civilization.
Player Actions - the civilization flourishes
The action phase is the main phase of the game. Each player in turn has the option to choose one of four actions and execute:
- Draw 3 cards
- Acquire god tile
Draw 3 cards
If you want to draw cards, choose the globe icon (the back of the card graphic).
Click on any of the available cards in the display or on the deck (blind cards). A display of how many cards you have taken is shown.
Complete this action by clicking on the arrow.
You can make a movement by using up movement cards (C) and place feet and/or columns on the game board, each card counts as two movement points. To do this choose the foot symbol in the selection window.
Click on as many movement cards in your hand that you want play.
Thus the number of possible moves is displayed in the small feet action window. The player who has chosen this action gets an extra movement point. All other players may make a movement action after the selecting player has finished their movement turn. They also have to play movement cards to move. If they do not want to perform the action, click on the little arrow in the Action window. Not performing the movement action provides 1 action card from the deck.
The active player has clicked on two of his three movement cards and therefore has five movement points available (2 cards = 4 +1 movement points as they selected the action).
For the movement action of the following rules apply:
- For each movement point a player may place one foot or one column.
- A foot can be placed on any space except a column space.
- Columns can be placed on columns spaces only .
- The first foot must be placed adjacent to the temple.
- Additional feet must be placed either adjacent to the temple, or adjacent to existing player's feet.
- Columns must also adjacent to existing player's own feet.
- When you place in a booty tile space, you get this action at the end of your movement action.
- A maximum of two different colored feet/columns may be on any legal space. If you want to enter a space already occupied, it will cost one additional movement point.
- One can only use as many feet/columns which are available!
If you have gold cards in hand, you can purchase. For this you choose the money symbol.
Select/clicks on the gold cards you wish to use.
The small action each window will then display how much money you have available for purchasing. You can buy:
- feet and/or columns to replenish your supply. Each foot/column it costs one gold. To buy feet/columns, simply clicks on the item as many times as you want. In the action window action, the spent cards will show darker.
Here the player has already used up two of the four gold.
- movement points : You can use the money also to place Feet/columns from your own stock on the board. Each foot/column costs one gold. The same rules apply as per the movement action however no-one else is given this option.
- Sacrifice Tiles : There are four different types (temples, dancers, gifts, Priest), each available in four stages (I - IV) costing 1/3/6/10 gold respectively. Already purchased tiles may be upgraded by paying the difference.
To purchase sacrifice tiles, click one of the icon you want:
Available tiles are displayed with the corresponding costs. To purchase simply clicks on the desired level. You can purchase a higher level, if you have sufficient gold as it is possible to buy multiple sacrifice tile levels.
Basically: You can buy mix of all, as long as you have enough gold.
So you can for example purchase a column, place two feet on the map and buy a sacrifice tile level I and increase another sacrifice tile from level II to III. This example would cost seven gold (1 + 2 + 1 + 3).
Acquire god tile
Another available action is to acquire one of the available god tiles from those available (4). To purchase a god tile, you must be able to provide a big enough sacrifice. The sacrifices required are displayed on the left side of the tile.
To secure the favor of Stonkus, you have to provide a sacrifice of all four types: 4 from one type, 3 from another and 1 from the other two types of sacrifice either from cards in hand or from sacrifice tiles.
Example: Stokus : Use a "temple" Level III tile + discard a "temple" card, use a "dancer" Level I + two "dancer" cards, a "gift" Level I tile and discard a "priest" card.
If you want to purchase a tile gods, you click the icon with the sacrifices. It will open two adjacent action windows.
First select the god tile you wish to acquire.
The selected gods tile now moves to the small window. The left panel shows the number of existing sacrifices available, in this example everything still shows as zero. Click on your available sacrifices from the cards in hand until Stonkus has been paid for.
You can complete your action by clicking on the arrow. Yellow god tiles will be executed immediately.
You will score as many points as the era in which you currently are for each god tile acquired.
Basically, for gods tiles:
- For each action you can only acquire one god tile!
- Yellow god tiles offer a one time immediate advantage .
- Blue god tiles provide a permanent advantage throughout the game.
An overview of all gods tiles are shown there here.
The action phase ends when either the last booty tile or the last god tile has been taken from the board. The active player gets to complete his action and also gets three victory points . The next player now becomes the starting player.
End of the epoch - downfall of the civilization
- All feet are removed from the board and placed in the player's stock .
- All columns remain on the board.
- Remaining/unused booty/god tiles are removed from the game.
Then, a new epoch begins with a new civilization.
After the third and sixth epoch a scoring takes place. Points are awarded for all demi-gods a player has. In addition a score is given for columns placed on the board. For 1-3/4-7/8-11/12 columns of a players color on the board a score per column of 1/2/3/4 points is given.
so for example a player has six columns on the board, he is awarded by 6 x 2 = 12 points.
End of the Game
The game ends after the second scoring. The player with the most points wins. In case of a tie, the player with the most number of demi-god tokens wins. If there is still a tie, there are multiple winners.
The start bonus tiles will be drawn at random.