City information

Taxation of Rivendell

Marketplace
Wood0
Stone4
Ore8
Wool8
Food4
Cloth0
Tool0
Taler24
Occupancy24
Capacity3800
Occupation Percentage.6%

Recent days' taxes Page 2 3 4 5 ... 1270 >>
TimeCodeDescription
FRI, 10.03.2023, 03:001Versorgung Spiele: (7527) Aktiv=130 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 10.03.2023, 03:002Versorgung Buerger: Anz=38/0 Baustellen=1 => Tuecher: 0 Nahrung: 950
FRI, 10.03.2023, 03:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,2)
FRI, 10.03.2023, 03:007Versorgung Summe/Tag: (0,0,0,0,31,0,0,0)
THU, 09.03.2023, 03:001Versorgung Spiele: (7526) Aktiv=130 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 09.03.2023, 03:002Versorgung Buerger: Anz=38/0 Baustellen=1 => Tuecher: 0 Nahrung: 950
THU, 09.03.2023, 03:004Versorgung ueber Lager abgewickelt.
THU, 09.03.2023, 03:007Versorgung Summe/Tag: (0,0,0,0,32,0,0,0)
WED, 08.03.2023, 03:001Versorgung Spiele: (7525) Aktiv=130 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 08.03.2023, 03:002Versorgung Buerger: Anz=38/0 Baustellen=1 => Tuecher: 0 Nahrung: 950
WED, 08.03.2023, 03:003Vollstaendige Versorgung von Marktplatz. (0,1,1,1,0)
WED, 08.03.2023, 03:007Versorgung Summe/Tag: (0,0,0,0,32,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)