City information

Taxation of Schrödingers Katze

Marketplace
Wood6
Stone12
Ore1
Wool33
Food17
Cloth0
Tool0
Taler0
Occupancy69
Capacity2500
Occupation Percentage2.8%

Recent days' taxes Page 2 3 4 5 ... 1133 >>
TimeCodeDescription
THU, 28.08.2014, 04:001Versorgung Spiele: (4411) Aktiv=65 Inaktiv=2 Selbst=0 => Tuecher: 392 Werkzeug: 128
THU, 28.08.2014, 04:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 28.08.2014, 04:003Vollstaendige Versorgung von Marktplatz. (1,7,0,2,2)
THU, 28.08.2014, 04:007Versorgung Summe/Tag: (0,0,0,0,40,20,4,0)
WED, 27.08.2014, 04:001Versorgung Spiele: (4410) Aktiv=65 Inaktiv=2 Selbst=0 => Tuecher: 392 Werkzeug: 128
WED, 27.08.2014, 04:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
WED, 27.08.2014, 04:003Vollstaendige Versorgung von Marktplatz. (3,1,4,3,1)
WED, 27.08.2014, 04:007Versorgung Summe/Tag: (0,0,0,0,40,20,4,0)
TUE, 26.08.2014, 04:001Versorgung Spiele: (4409) Aktiv=65 Inaktiv=2 Selbst=0 => Tuecher: 392 Werkzeug: 128
TUE, 26.08.2014, 04:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
TUE, 26.08.2014, 04:003Vollstaendige Versorgung von Marktplatz. (2,0,4,2,4)
TUE, 26.08.2014, 04:007Versorgung Summe/Tag: (0,0,0,0,40,20,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)