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City information

Taxation of LosVelozes

Marketplace
Wood4
Stone219
Ore5
Wool3627
Food480
Cloth0
Tool80
Taler30000
Occupancy4735
Capacity6000
Occupation Percentage78.9%

Recent days' taxes Page << 1 ... 1026 1027 1028 1029 1030 ... 1117 >>
TimeCodeDescription
SAT, 11.02.2006, 21:497Versorgung Summe/Tag: (0,0,0,0,120,37,6,0)
FRI, 10.02.2006, 21:491Versorgung Spiele: (1290) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 514 Werkzeug: 169
FRI, 10.02.2006, 21:492Versorgung Buerger: Anz=72/0 Baustellen=3 => Tuecher: 576 Nahrung: 5760
FRI, 10.02.2006, 21:493Vollstaendige Versorgung von Marktplatz. (4,11,11,4,3)
FRI, 10.02.2006, 21:497Versorgung Summe/Tag: (0,0,0,0,192,36,6,0)
THU, 09.02.2006, 21:491Versorgung Spiele: (1289) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 514 Werkzeug: 169
THU, 09.02.2006, 21:492Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
THU, 09.02.2006, 21:493Vollstaendige Versorgung von Marktplatz. (8,0,7,6,4)
THU, 09.02.2006, 21:497Versorgung Summe/Tag: (0,0,0,0,120,36,5,0)
WED, 08.02.2006, 21:491Versorgung Spiele: (1288) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 514 Werkzeug: 169
WED, 08.02.2006, 21:492Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
WED, 08.02.2006, 21:493Vollstaendige Versorgung von Marktplatz. (5,7,5,4,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)