The die is cast! Skillfully draw suitable areas on your game sheet, choose your symbols and collect points for the end of the game.
You can read the complete rules here.
Choose a season and thus the corresponding game sheet. Everyone automatically gets a different starting field.
The game is played over several rounds. Each game round consists of 4 phases.
When a cloud is rolled, different things happen - depending on the season.
You can read the description in detail as well as the scoring of the individual symbols if you look to the right Click on the question mark at the bottom of the playing field.
Now you all draw an area on your game sheet. You draw this area as a rectangle that encloses a certain number of spaces on your game sheet.
It depends on which side lengths the area has - i.e. how many spaces it is long and wide depends on the two numbers on the dice. To do this, click on 2 corner tiles of your chosen area.
In the first round, your respective starting field must be within the marked area. The other starting spaces on your game sheets have no meaning.
The following rules apply to areas that you draw from round 2 onwards:
< span>New areas must border an already drawn area with at least one field horizontally or vertically. An area may therefore not only border diagonally on existing areas.
Areas may not overlap.
You can or want to If you do not draw an area with the numbers available, you must enter a failed throw by clicking on the corresponding symbol. At the end you get 3 minus points for every missed throw.
You can enter a maximum of 6 missed throws. After the 6th missed throw, the game ends for you.
After everyone has drawn an area on their game sheet, everyone selects a symbol in the area they have just drawn. All symbols of this type in this area are counted. Click on the selected symbol in the rating area on the right.
The number of symbols selected in your currently drawn area are marked in circles in the scoring area. For each symbol you can see the maximum number of circles you can mark and score during the game and your current score for the corresponding symbol.
Before a new round begins, you can decide whether you want to continue playing or drop out.
Whoever drops out is not allowed to draw any further areas or tick any fields until the end of the game. This means you can no longer enter ratings. The others continue playing without you.
Whoever continues playing must also enter the next dice roll, i.e. H. try to draw an area and tick boxes.
Attention: If you cannot draw an area with the next dice roll, for example because you do not have enough free spaces available, you must record a failed roll. < /p>
To get out click on "Finish" - to continue playing on the dice symbol.
You can use your joker once per game hand. This means that after you roll the dice, you can choose the number on the joker dice yourself. Which die it is depends on the season you are playing.
You can only choose one number that appears on the die. A cloud symbol that has been thrown cannot be changed - it continues to count as thrown and you only change the number for yourself.
If you have not used the joker, this is on End no effects.
You can use the joker by dragging the small joker symbol onto the dice and then dragging the number on the corresponding dice to the left or right while holding down the mouse button changes to the desired number.
As many rounds of the game are played until no one wants or can continue playing. This is the case when everyone has either folded or recorded a failed throw 6 times.
At the end the points of the individual ratings are added together. Whoever has collected the most points wins the game. In the event of a tie, the person with the fewest missed throws wins.