In fishing you try to catch as many tricks as possible over 8 rounds, because each card you catch counts as 1 point.
You then continue playing in the next round with your captured cards. If you haven't caught enough tricks, you can fill up your hand with fresh cards from the sea deck.
You win fishing after 8 rounds with the most points.
The 40 starting cards have the values "1" to "10" in the four colors blue, yellow, purple and red.
Depending on the number of people, start cards are sorted out and the remaining ones are distributed:
If there are 3 people, all cards with the values "1" and "2", as well as the blue and red "3" are omitted.
If there are 4 people, all cards with the value "1" are omitted.
If there are 5 people, all 40 cards are dealt.
To start the first trick, play 1 card from your hand.
The others also play 1 hand card each in a clockwise direction. If you have at least one card in the suit you played, you must play one of them.
If you no longer have the color you played in your hand, you must play any other card.
If you play the highest value in the color you played, you catch the trick. There is only one number in each color, so the highest value is always clear.
Place the captured cards face down on your fisherwoman before you play another card from your hand and start the next trick.
The 1st round ends after you have played all tricks. You get 1 point for each card you catch.
Then your collected cards are shuffled and placed on your boat as a storage room pile.
At the beginning of each round you draw cards from your hand Storage room.
The number varies depending on the round and the number of players.
If you have more cards in the storage room than you have to draw, the remaining stack remains in the storage room for the next round.
If you don't have enough cards in the storage room, you draw the missing hand cards from the sea stack.
Whoever needs the most cards draws all the cards needed first, then the others follow in descending order of the number of cards.
If several people need the same number of cards from the sea deck, the person who has played a card in the last trick of the previous round is the first to draw from them.
If you have the fewest points, you start the 1st trick in the new round.
If several people have the fewest points, the person who has the fewest points starts played a card in the last trick of the previous round.
The sea stack contains fresh cards that gradually come into play.
Higher suit cards: There are the values "11" to "18" for all four colors blue, yellow, purple and red.
The green cards with values "1" to "16" are trump cards.
Trump cards always beat suit cards. If you have to play a suit in a trick but don't have a card in your hand, you can play a trump card.
If you start a trick with a trump card, the other trump cards must play.
Only if they have no trump can they discard a suit card. If there is at least one trump in the trick, the trump with the highest value catches the trick.
If you play these cards, use their effects at the end of the trick before the person with the highest card places the caught trick on their fisherwoman.
The usual trick rules apply to the "0" cards.
You can always play the buoy cards, even if you have cards in your hand with which you have to use the suit or trump.
If you start a trick with a buoy card, the first suit or trump card played determines what the following players have to use.
If there are only buoy cards in the trick, you catch the trick with the first buoy card.
"Catch 1 other card": There is a "0" in each of the four suits and trump.
First catch 1 other card from the trick and place it face down on your fisherwoman before the person with the highest card catches the remaining cards.
If there are several "0"s in the trick, you choose in the order in which you played these cards.
Buoy cards
"1 card to the left": Choose 1 card from your hand and at the same time Pass it face down to the left. You then take the card you received into your hand.
"-3 points": There are 2 of these cards in the sea stack.
If you catch this card and place it on your fisherwoman, you immediately get -3 points. At the end of the round, this card counts as 1 point like all the others.
"Catch all other cards": First catch all other cards in the trick and place them face down on your fisherwoman before the person with the highest card only catches this buoy card.
If one or more "0"s are also in the trick, the order in which you played the buoy and "0" cards applies.
A "0" played after this buoy card catches the buoy card. Further “0”s are left empty-handed.
The person with the highest card starts the next trick, even if they haven't caught anything.
If you play these buoy cards, they only have an effect for the next trick.
If you play it in the last trick of a round, the effects expire.
"Play 1st card": Instead of the person with the highest card, you start the next trick and play any card from your hand.
"Determine color": Determines the color of the next trick, which everyone must follow if they have matching hand cards (including whoever plays the 1st card).
This can also be the green trump suit. If no one can serve or take a trump card, i.e. just discard colors or play buoy cards, you catch the trick thanks to your announcement.
"Lowest value wins": The normal trick rules apply, except that you catch the trick with the lowest card.
If you trick with a trump or start the trick with it, you catch the trick with the lowest trump.
At the end of each round you get 1 point for each card you caught.
Then the freshly caught cards are placed face down again on your boat as a storage room stack.
If you still have old cards from the previous round, the freshly caught cards end up UNDER the old cards.
You only draw these cards after the old cards!
You win fishing after the end of the 8th round with the most points! If several people have the most points, you share the victory.
If you cannot draw enough fresh cards from the sea deck at the beginning of a round so that not everyone has the required number of cards in hand, fishing ends immediately.
You also win with the most points.