In Kingsburg, there are 20 different buildings. Here all of the buildings are individually explained.
Statuette
Cost: 2 Gold
Victory Points: 3
Defense: 0
Benefits: If all the dice are the same, then roll again
This icon means "roll again." If you don't want to throw again, change the setting using the up/down chevrons.
Chapel
Cost: 3 Gold, 1 Stone
Victory Points: 5
Defense: 0
Benefits: If the sum of the dice is less than 8, you may roll again.
This icon means "roll again." If you don't want to throw again, change the setting using the up/down chevrons.
Church
Cost: 3 Gold, 1 Wood, 2 Stone
Victory Points: 7
Defense: +1 against Demons
Cathedral
Cost: 5 Gold, 3 Stone
Victory Points: 9
Defense: 0
Benefits: At the end of the game you can exchange two resources for a victory point.
Inn
Cost: 1 Gold, 1 Wood
Victory Points: 0
Defense: 0
Benefits: A +2 Token at the end of Summer.
Market
Cost: 2 gold, 2 wood
Victory Points: 1
Defense: 0
Benefits: Once per season +1/-1 in influencing.
Farms
Cost: 2 Gold, 3 Wood, 1 Stone
Victory Points: 2
-1
Benefits: In every production phase +1 additional light brown die.
Merchant's Guild
Cost: 3 Gold, 1 Wood, 2 Stone
Victory Points: 4
Defense: 0
Benefits: At the beginning of each production stage get +1 gold.
Tower
Cost: 1 Gold, 1 Stone
Victory Points: 1
Defense: +1
Blacksmith
Cost: 1 Gold, 2 Wood
Victory Points: 2
Defense: +1
Barracks
Cost: 2 Gold, 2 Wood, 1 Stone
Victory Points: 4
Defense: 0
Benefits: Recruiting costs only 1 resource per soldier.
Wizard's Guild
Cost: 3 Gold, 2 Wood, 2 Stone
Victory Points: 6
Defense: +2
palisade
Cost: 2 Wood
Victory Points: 0
Defense: +1 (+2 against Zombies)
Stables
Cost: 1 Gold, 1 Stone, 1 Wood
Victory Points: 2
Defense: 0
Benefits: An additional soldier when influencing the Sergeant (#5), the General (#10) or the King (#18).
Stone Wall
Cost: 2 Gold, 2 Stone
Victory Points: 2
Defense: +1
Benefits: Win a tie in a Battle
Fortress
Cost: 3 Gold, 2 Stone
Victory points: 4
Defense: +1
Benefits: 1 Victory Point for each win in Battle
Barricade
Cost: 1 Wood
Victory Points: 0
Defence: +1 against Goblins.
Crane
Cost: 1 Wood, 1 Stone
Victory Points: 1
Defence: 0
Benefits: -1 Gold Cost for buildings of the columns III and IV
Town Hall
Cost: 2 Gold, 1 Wood, 1 Stone
Victory Points: 2
Defense: 0
Benefits: At the end of each production stage trade a resource or +2 Token for 1 Victory Point.
Embassy
Cost: 2 Gold, 2 Wood, 2 Stone
Victory Points: 4
Defense: 0
Benefits: At the end of each production stage 1 Victory Point.