City information

Taxation of LosVelozes

Marketplace
Wood96
Stone67
Ore426
Wool341
Food139
Cloth0
Tool0
Taler32528
Occupancy1069
Capacity6500
Occupation Percentage16.4%

Recent days' taxes Page << 1 ... 1111 1112 1113 1114 1115 ... 1123 >>
TimeCodeDescription
WED, 29.07.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,110,34,6,0)
WED, 29.07.2009, 22:022Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
WED, 29.07.2009, 22:023Vollstaendige Versorgung von Marktplatz. (5,5,5,2,7)
WED, 29.08.2007, 00:192Versorgung Buerger: Anz=74/0 Baustellen=0 => Tuecher: 592 Nahrung: 3700
WED, 29.08.2007, 00:193Vollstaendige Versorgung von Marktplatz. (4,4,7,4,8)
WED, 29.08.2007, 00:191Versorgung Spiele: (1854) Aktiv=100 Inaktiv=0 Selbst=0 => Tuecher: 565 Werkzeug: 185
WED, 29.08.2007, 00:197Versorgung Summe/Tag: (0,0,0,0,123,39,6,0)
WED, 29.08.2012, 20:011Versorgung Spiele: (3682) Aktiv=105 Inaktiv=8 Selbst=0 => Tuecher: 645 Werkzeug: 217
WED, 29.08.2012, 20:012Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
WED, 29.08.2012, 20:017Versorgung Summe/Tag: (0,0,0,0,100,38,7,0)
WED, 29.08.2012, 20:013Vollstaendige Versorgung von Marktplatz. (8,7,2,3,4)
WED, 29.09.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,107,36,7,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)