City information

Taxation of LosVelozes

Marketplace
Wood16
Stone13
Ore81
Wool74
Food19
Cloth0
Tool0
Taler32562
Occupancy203
Capacity6500
Occupation Percentage3.1%

Recent days' taxes Page << 1 ... 828 829 830 831 832 ... 1123 >>
TimeCodeDescription
TUE, 05.12.2006, 23:003Vollstaendige Versorgung von Marktplatz. (6,1,6,6,6)
TUE, 05.12.2006, 23:001Versorgung Spiele: (1588) Aktiv=93 Inaktiv=0 Selbst=0 => Tuecher: 531 Werkzeug: 173
TUE, 05.12.2006, 23:007Versorgung Summe/Tag: (0,0,0,0,115,36,6,0)
TUE, 06.01.2009, 22:031Versorgung Spiele: (2351) Aktiv=86 Inaktiv=15 Selbst=0 => Tuecher: 475 Werkzeug: 169
TUE, 06.01.2009, 22:032Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
TUE, 06.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (5,4,5,6,3)
TUE, 06.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,108,33,6,0)
TUE, 06.02.2007, 23:297Versorgung Summe/Tag: (0,0,0,0,118,37,6,0)
TUE, 06.02.2007, 23:293Vollstaendige Versorgung von Marktplatz. (4,7,3,8,3)
TUE, 06.02.2007, 23:291Versorgung Spiele: (1651) Aktiv=95 Inaktiv=0 Selbst=0 => Tuecher: 554 Werkzeug: 179
TUE, 06.02.2007, 23:292Versorgung Buerger: Anz=71/0 Baustellen=0 => Tuecher: 568 Nahrung: 3550
TUE, 06.03.2007, 23:393Vollstaendige Versorgung von Marktplatz. (5,4,4,6,6)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)