City information

Taxation of Reflection

Marketplace
Wood618
Stone532
Ore181
Wool546
Food29
Cloth0
Tool0
Taler116
Occupancy1906
Capacity1900
Occupation Percentage100.3%

Recent days' taxes Page 2 3 4 5 ... 2139 >>
TimeCodeDescription
SAT, 25.05.2024, 18:001Versorgung Spiele: (7418) Aktiv=0 Inaktiv=56 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 25.05.2024, 18:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475
SAT, 25.05.2024, 18:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
SAT, 25.05.2024, 18:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
FRI, 24.05.2024, 18:001Versorgung Spiele: (7417) Aktiv=0 Inaktiv=56 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 24.05.2024, 18:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475
FRI, 24.05.2024, 18:005Kein Spiel mehr aktiv.
FRI, 24.05.2024, 18:005Kein Spiel mehr aktiv.
FRI, 24.05.2024, 18:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,16,0,0)
FRI, 24.05.2024, 18:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
THU, 23.05.2024, 18:001Versorgung Spiele: (7416) Aktiv=0 Inaktiv=56 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 23.05.2024, 18:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)