City information
Taxation of Düsterwald
Marketplace
|
Wood | 0 |
Stone | 0 |
Ore | 0 |
Wool | 4 |
Food | 8 |
Cloth | 0 |
Tool | 0 |
Taler | 1 |
| |
Occupancy | 12 |
Capacity | 1900 |
Occupation Percentage | .6% |
Recent days' taxes
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|
Time | Code | Description |
THU, 28.08.2014, 06:01 | 1 | Versorgung Spiele: (3617) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34 |
THU, 28.08.2014, 06:01 | 2 | Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950 |
THU, 28.08.2014, 06:01 | 5 | Kein Spiel mehr aktiv. |
THU, 28.08.2014, 06:01 | 5 | Kein Spiel mehr aktiv. |
THU, 28.08.2014, 06:01 | 6 | Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,6,2) |
THU, 28.08.2014, 06:01 | 7 | Versorgung Summe/Tag: (0,0,0,0,32,6,2,0) |
WED, 27.08.2014, 06:00 | 1 | Versorgung Spiele: (3616) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34 |
WED, 27.08.2014, 06:00 | 2 | Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950 |
WED, 27.08.2014, 06:00 | 5 | Kein Spiel mehr aktiv. |
WED, 27.08.2014, 06:00 | 5 | Kein Spiel mehr aktiv. |
WED, 27.08.2014, 06:00 | 6 | Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,22,5,1) |
WED, 27.08.2014, 06:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,32,5,1,0) |
Different codes correspond to the following information:
Code |
Content |
1 |
Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 |
Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 |
Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 |
Taxation paid from warehouses, no bonus |
5 |
Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 |
Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 |
Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |