City information

Taxation of Zirkus

Marketplace
Wood220
Stone84
Ore69
Wool90
Food38
Cloth0
Tool20
Taler165
Occupancy601
Capacity3900
Occupation Percentage15.4%

Recent days' taxes Page 2 3 4 5 ... 1814 >>
TimeCodeDescription
WED, 04.12.2024, 05:011Versorgung Spiele: (6957) Aktiv=115 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 04.12.2024, 05:012Versorgung Buerger: Anz=39/0 Baustellen=1 => Tuecher: 0 Nahrung: 975
WED, 04.12.2024, 05:013Vollstaendige Versorgung von Marktplatz. (1,1,1,0,0)
WED, 04.12.2024, 05:017Versorgung Summe/Tag: (0,0,0,0,33,0,0,0)
TUE, 03.12.2024, 05:001Versorgung Spiele: (6956) Aktiv=115 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 03.12.2024, 05:002Versorgung Buerger: Anz=39/0 Baustellen=1 => Tuecher: 0 Nahrung: 975
TUE, 03.12.2024, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,3,0,0)
TUE, 03.12.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,33,0,0,0)
MON, 02.12.2024, 05:001Versorgung Spiele: (6955) Aktiv=115 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 02.12.2024, 05:002Versorgung Buerger: Anz=39/0 Baustellen=1 => Tuecher: 0 Nahrung: 975
MON, 02.12.2024, 05:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,2)
MON, 02.12.2024, 05:007Versorgung Summe/Tag: (0,0,0,0,32,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)