City information

Taxation of Pirates Cove

Marketplace
Wood470
Stone394
Ore361
Wool690
Food385
Cloth0
Tool0
Taler7859
Occupancy2300
Capacity2300
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1141 >>
TimeCodeDescription
WED, 27.08.2014, 19:001Versorgung Spiele: (4289) Aktiv=63 Inaktiv=0 Selbst=0 => Tuecher: 414 Werkzeug: 129
WED, 27.08.2014, 19:002Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
WED, 27.08.2014, 19:003Vollstaendige Versorgung von Marktplatz. (2,6,1,2,1)
WED, 27.08.2014, 19:007Versorgung Summe/Tag: (0,0,0,0,38,20,5,0)
TUE, 26.08.2014, 19:001Versorgung Spiele: (4288) Aktiv=63 Inaktiv=0 Selbst=0 => Tuecher: 414 Werkzeug: 129
TUE, 26.08.2014, 19:002Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
TUE, 26.08.2014, 19:003Vollstaendige Versorgung von Marktplatz. (1,2,4,0,4)
TUE, 26.08.2014, 19:007Versorgung Summe/Tag: (0,0,0,0,38,20,4,0)
MON, 25.08.2014, 19:001Versorgung Spiele: (4287) Aktiv=63 Inaktiv=0 Selbst=0 => Tuecher: 414 Werkzeug: 129
MON, 25.08.2014, 19:002Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
MON, 25.08.2014, 19:003Vollstaendige Versorgung von Marktplatz. (3,1,2,3,2)
MON, 25.08.2014, 19:007Versorgung Summe/Tag: (0,0,0,0,38,20,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)