City information

Taxation of Edoras

Marketplace
Wood179
Stone229
Ore123
Wool348
Food221
Cloth0
Tool0
Taler5500
Occupancy1100
Capacity1100
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1118 >>
TimeCodeDescription
TUE, 02.09.2014, 21:001Versorgung Spiele: (4250) Aktiv=51 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 02.09.2014, 21:002Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 0 Nahrung: 550
TUE, 02.09.2014, 21:004Versorgung ueber Lager abgewickelt.
TUE, 02.09.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,18,0,0,0)
WED, 27.08.2014, 21:001Versorgung Spiele: (4244) Aktiv=51 Inaktiv=0 Selbst=0 => Tuecher: 318 Werkzeug: 99
WED, 27.08.2014, 21:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 27.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (2,1,3,0,4)
WED, 27.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,36,16,4,0)
TUE, 26.08.2014, 21:001Versorgung Spiele: (4243) Aktiv=51 Inaktiv=0 Selbst=0 => Tuecher: 318 Werkzeug: 99
TUE, 26.08.2014, 21:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 26.08.2014, 21:003Vollstaendige Versorgung von Marktplatz. (1,1,4,2,2)
TUE, 26.08.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,37,16,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)