City information

Taxation of Millerntor

Marketplace
Wood184
Stone266
Ore66
Wool452
Food4
Cloth0
Tool0
Taler19
Occupancy972
Capacity2100
Occupation Percentage46.3%

Recent days' taxes Page << 1 3 4 5 ... 2012 >>
TimeCodeDescription
FRI, 01.02.2019, 05:023Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
FRI, 01.02.2019, 05:021Versorgung Spiele: (5187) Aktiv=69 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 01.02.2019, 05:022Versorgung Buerger: Anz=22/1 Baustellen=1 => Tuecher: 0 Nahrung: 550
FRI, 01.02.2019, 05:027Versorgung Summe/Tag: (0,0,0,0,18,0,0,20)
FRI, 01.03.2013, 05:147Versorgung Summe/Tag: (0,0,0,0,40,18,3,0)
FRI, 01.03.2013, 05:141Versorgung Spiele: (3024) Aktiv=50 Inaktiv=1 Selbst=3 => Tuecher: 350 Werkzeug: 107
FRI, 01.03.2013, 05:143Vollstaendige Versorgung von Marktplatz. (3,2,2,1,2)
FRI, 01.03.2013, 05:142Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
FRI, 01.03.2019, 05:043Vollstaendige Versorgung von Marktplatz. (1,1,0,1,0)
FRI, 01.03.2019, 05:041Versorgung Spiele: (5215) Aktiv=69 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 01.03.2019, 05:047Versorgung Summe/Tag: (0,0,0,0,37,0,0,20)
FRI, 01.03.2019, 05:042Versorgung Buerger: Anz=22/1 Baustellen=2 => Tuecher: 0 Nahrung: 1100

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)