City information

Taxation of Haithabu

Marketplace
Wood354
Stone327
Ore329
Wool444
Food246
Cloth0
Tool0
Taler7000
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1125 >>
TimeCodeDescription
WED, 31.05.2017, 03:001Versorgung Spiele: (4587) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 31.05.2017, 03:002Versorgung Buerger: Anz=18/1 Baustellen=1 => Tuecher: 0 Nahrung: 450
WED, 31.05.2017, 03:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
WED, 31.05.2017, 03:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,20)
TUE, 30.05.2017, 03:001Versorgung Spiele: (4586) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 30.05.2017, 03:002Versorgung Buerger: Anz=18/1 Baustellen=1 => Tuecher: 0 Nahrung: 450
TUE, 30.05.2017, 03:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
TUE, 30.05.2017, 03:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,20)
MON, 29.05.2017, 03:001Versorgung Spiele: (4585) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 29.05.2017, 03:002Versorgung Buerger: Anz=18/1 Baustellen=1 => Tuecher: 0 Nahrung: 450
MON, 29.05.2017, 03:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
MON, 29.05.2017, 03:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)