City information

Taxation of Saarluxia

Marketplace
Wood2
Stone2
Ore1504
Wool2
Food0
Cloth0
Tool0
Taler12
Occupancy1510
Capacity2300
Occupation Percentage65.7%

Recent days' taxes Page 2 3 4 5 ... 1500 >>
TimeCodeDescription
MON, 01.03.2021, 06:001Versorgung Spiele: (5856) Aktiv=0 Inaktiv=41 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 01.03.2021, 06:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
MON, 01.03.2021, 06:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
MON, 01.03.2021, 06:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
SUN, 28.02.2021, 06:001Versorgung Spiele: (5855) Aktiv=0 Inaktiv=41 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 28.02.2021, 06:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
SUN, 28.02.2021, 06:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
SUN, 28.02.2021, 06:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
SAT, 27.02.2021, 06:001Versorgung Spiele: (5854) Aktiv=0 Inaktiv=41 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 27.02.2021, 06:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
SAT, 27.02.2021, 06:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
SAT, 27.02.2021, 06:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)