City information

Taxation of KölscheKlüngel

Marketplace
Wood41
Stone74
Ore0
Wool89
Food45
Cloth0
Tool0
Taler298
Occupancy249
Capacity3100
Occupation Percentage8%

Recent days' taxes Page 2 3 4 5 ... 1267 >>
TimeCodeDescription
THU, 23.10.2025, 08:001Versorgung Spiele: (7524) Aktiv=79 Inaktiv=8 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 23.10.2025, 08:002Versorgung Buerger: Anz=31/0 Baustellen=1 => Tuecher: 0 Nahrung: 775
THU, 23.10.2025, 08:004Versorgung ueber Lager abgewickelt.
THU, 23.10.2025, 08:007Versorgung Summe/Tag: (0,0,0,0,26,0,0,0)
THU, 27.03.2025, 08:001Versorgung Spiele: (7314) Aktiv=50 Inaktiv=36 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 27.03.2025, 08:002Versorgung Buerger: Anz=30/0 Baustellen=1 => Tuecher: 0 Nahrung: 750
THU, 27.03.2025, 08:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,2)
THU, 27.03.2025, 08:007Versorgung Summe/Tag: (0,0,0,0,25,0,0,0)
WED, 26.03.2025, 08:001Versorgung Spiele: (7313) Aktiv=46 Inaktiv=40 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 26.03.2025, 08:002Versorgung Buerger: Anz=30/0 Baustellen=1 => Tuecher: 0 Nahrung: 750
WED, 26.03.2025, 08:003Vollstaendige Versorgung von Marktplatz. (2,0,0,0,0)
WED, 26.03.2025, 08:007Versorgung Summe/Tag: (0,0,0,0,25,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)