City information

Taxation of ChillCity

Marketplace
Wood5
Stone4
Ore79
Wool38
Food246
Cloth0
Tool0
Taler115
Occupancy372
Capacity1200
Occupation Percentage31%

Recent days' taxes Page 2 3 4 5 ... 1347 >>
TimeCodeDescription
MON, 23.06.2025, 05:001Versorgung Spiele: (6297) Aktiv=3 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 23.06.2025, 05:002Versorgung Buerger: Anz=12/0 Baustellen=1 => Tuecher: 0 Nahrung: 300
MON, 23.06.2025, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,1,0,0)
MON, 23.06.2025, 05:007Versorgung Summe/Tag: (0,0,0,0,10,0,0,0)
SUN, 22.06.2025, 05:001Versorgung Spiele: (6296) Aktiv=3 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 22.06.2025, 05:002Versorgung Buerger: Anz=12/0 Baustellen=1 => Tuecher: 0 Nahrung: 300
SUN, 22.06.2025, 05:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
SUN, 22.06.2025, 05:007Versorgung Summe/Tag: (0,0,0,0,10,0,0,0)
SAT, 21.06.2025, 05:001Versorgung Spiele: (6295) Aktiv=3 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 21.06.2025, 05:002Versorgung Buerger: Anz=12/0 Baustellen=1 => Tuecher: 0 Nahrung: 300
SAT, 21.06.2025, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
SAT, 21.06.2025, 05:007Versorgung Summe/Tag: (0,0,0,0,10,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)