City information

Taxation of Tichu-Club-Heim

Marketplace
Wood449
Stone465
Ore138
Wool624
Food624
Cloth0
Tool0
Taler11500
Occupancy2300
Capacity2300
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 747 >>
TimeCodeDescription
THU, 28.08.2014, 05:031Versorgung Spiele: (2284) Aktiv=14 Inaktiv=0 Selbst=0 => Tuecher: 140 Werkzeug: 42
THU, 28.08.2014, 05:032Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 28.08.2014, 05:033Vollstaendige Versorgung von Marktplatz. (3,1,1,1,1)
THU, 28.08.2014, 05:037Versorgung Summe/Tag: (0,0,0,0,35,10,1,0)
WED, 27.08.2014, 05:081Versorgung Spiele: (2283) Aktiv=14 Inaktiv=0 Selbst=0 => Tuecher: 140 Werkzeug: 42
WED, 27.08.2014, 05:082Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
WED, 27.08.2014, 05:083Vollstaendige Versorgung von Marktplatz. (2,1,1,2,1)
WED, 27.08.2014, 05:087Versorgung Summe/Tag: (0,0,0,0,35,10,1,0)
TUE, 26.08.2014, 05:011Versorgung Spiele: (2282) Aktiv=14 Inaktiv=0 Selbst=0 => Tuecher: 140 Werkzeug: 42
TUE, 26.08.2014, 05:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
TUE, 26.08.2014, 05:013Vollstaendige Versorgung von Marktplatz. (0,4,2,0,1)
TUE, 26.08.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,35,10,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)