City information

Taxation of Midgard

Marketplace
Wood4
Stone4
Ore4
Wool8
Food4
Cloth0
Tool0
Taler27
Occupancy24
Capacity2700
Occupation Percentage.9%

Recent days' taxes Page 2 3 4 5 ... 1124 >>
TimeCodeDescription
THU, 28.08.2014, 06:011Versorgung Spiele: (4411) Aktiv=35 Inaktiv=1 Selbst=2 => Tuecher: 221 Werkzeug: 72
THU, 28.08.2014, 06:012Versorgung Buerger: Anz=27/1 Baustellen=0 => Tuecher: 216 Nahrung: 1350
THU, 28.08.2014, 06:013Vollstaendige Versorgung von Marktplatz. (1,3,3,2,1)
THU, 28.08.2014, 06:017Versorgung Summe/Tag: (0,0,0,0,45,15,2,20)
WED, 27.08.2014, 06:001Versorgung Spiele: (4410) Aktiv=35 Inaktiv=1 Selbst=2 => Tuecher: 221 Werkzeug: 72
WED, 27.08.2014, 06:002Versorgung Buerger: Anz=27/1 Baustellen=0 => Tuecher: 216 Nahrung: 1350
WED, 27.08.2014, 06:003Vollstaendige Versorgung von Marktplatz. (1,3,1,1,4)
WED, 27.08.2014, 06:007Versorgung Summe/Tag: (0,0,0,0,45,15,3,20)
TUE, 26.08.2014, 06:001Versorgung Spiele: (4409) Aktiv=35 Inaktiv=1 Selbst=2 => Tuecher: 221 Werkzeug: 72
TUE, 26.08.2014, 06:002Versorgung Buerger: Anz=27/1 Baustellen=0 => Tuecher: 216 Nahrung: 1350
TUE, 26.08.2014, 06:003Vollstaendige Versorgung von Marktplatz. (2,2,3,1,2)
TUE, 26.08.2014, 06:007Versorgung Summe/Tag: (0,0,0,0,45,15,2,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)