City information

Taxation of Springfield

Marketplace
Wood0
Stone2
Ore0
Wool4
Food19
Cloth0
Tool0
Taler10
Occupancy25
Capacity2000
Occupation Percentage1.3%

Recent days' taxes Page 2 3 4 5 ... 695 >>
TimeCodeDescription
THU, 25.04.2024, 01:001Versorgung Spiele: (5652) Aktiv=67 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 25.04.2024, 01:002Versorgung Buerger: Anz=19/1 Baustellen=1 => Tuecher: 0 Nahrung: 475
THU, 25.04.2024, 01:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
THU, 25.04.2024, 01:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,20)
THU, 28.08.2014, 01:001Versorgung Spiele: (2124) Aktiv=56 Inaktiv=0 Selbst=0 => Tuecher: 443 Werkzeug: 133
THU, 28.08.2014, 01:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 28.08.2014, 01:003Vollstaendige Versorgung von Marktplatz. (4,5,0,0,2)
THU, 28.08.2014, 01:007Versorgung Summe/Tag: (0,0,0,0,32,20,5,0)
WED, 27.08.2014, 01:001Versorgung Spiele: (2123) Aktiv=56 Inaktiv=0 Selbst=0 => Tuecher: 443 Werkzeug: 133
WED, 27.08.2014, 01:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 27.08.2014, 01:003Vollstaendige Versorgung von Marktplatz. (1,4,4,1,0)
WED, 27.08.2014, 01:007Versorgung Summe/Tag: (0,0,0,0,32,19,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)