City information

Taxation of GamesTown

Marketplace
Wood528
Stone602
Ore341
Wool987
Food642
Cloth0
Tool0
Taler1633
Occupancy3100
Capacity3100
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1127 >>
TimeCodeDescription
TUE, 29.03.2016, 23:001Versorgung Spiele: (4990) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 29.03.2016, 23:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 0 Nahrung: 700
TUE, 29.03.2016, 23:005C29-85 ImSchutzeDerBurg
TUE, 29.03.2016, 23:006Boerse nachkauf. (0,0,0,0,8,0,0)
TUE, 29.03.2016, 23:007Versorgung Summe/Tag: (0,0,0,0,24,0,0,0)
MON, 28.03.2016, 23:001Versorgung Spiele: (4989) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 28.03.2016, 23:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 0 Nahrung: 700
MON, 28.03.2016, 23:003Vollstaendige Versorgung von Marktplatz. (0,2,0,0,0)
MON, 28.03.2016, 23:007Versorgung Summe/Tag: (0,0,0,0,24,0,0,0)
WED, 27.08.2014, 23:001Versorgung Spiele: (4410) Aktiv=39 Inaktiv=0 Selbst=6 => Tuecher: 240 Werkzeug: 76
WED, 27.08.2014, 23:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 27.08.2014, 23:003Vollstaendige Versorgung von Marktplatz. (0,2,1,2,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)