City information

Taxation of Hammerfest

Marketplace
Wood266
Stone522
Ore184
Wool612
Food416
Cloth0
Tool0
Taler10000
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1124 >>
TimeCodeDescription
THU, 28.08.2014, 05:031Versorgung Spiele: (3244) Aktiv=40 Inaktiv=3 Selbst=0 => Tuecher: 319 Werkzeug: 99
THU, 28.08.2014, 05:032Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
THU, 28.08.2014, 05:033Vollstaendige Versorgung von Marktplatz. (1,2,3,3,1)
THU, 28.08.2014, 05:037Versorgung Summe/Tag: (0,0,0,0,37,16,3,0)
WED, 27.08.2014, 05:091Versorgung Spiele: (3243) Aktiv=40 Inaktiv=3 Selbst=0 => Tuecher: 319 Werkzeug: 99
WED, 27.08.2014, 05:092Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 27.08.2014, 05:093Vollstaendige Versorgung von Marktplatz. (0,3,3,3,1)
WED, 27.08.2014, 05:097Versorgung Summe/Tag: (0,0,0,0,37,16,3,0)
TUE, 26.08.2014, 05:011Versorgung Spiele: (3242) Aktiv=40 Inaktiv=3 Selbst=0 => Tuecher: 319 Werkzeug: 99
TUE, 26.08.2014, 05:012Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 26.08.2014, 05:013Vollstaendige Versorgung von Marktplatz. (4,2,3,1,0)
TUE, 26.08.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,37,16,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)