City information

Taxation of VISION

Marketplace
Wood24
Stone83
Ore118
Wool111
Food64
Cloth0
Tool0
Taler2000
Occupancy400
Capacity400
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1224 >>
TimeCodeDescription
TUE, 02.12.2014, 18:001Versorgung Spiele: (4233) Aktiv=52 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 02.12.2014, 18:002Versorgung Buerger: Anz=9/0 Baustellen=1 => Tuecher: 0 Nahrung: 225
TUE, 02.12.2014, 18:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
TUE, 02.12.2014, 18:007Versorgung Summe/Tag: (0,0,0,0,8,0,0,0)
MON, 01.12.2014, 18:001Versorgung Spiele: (4232) Aktiv=14 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 01.12.2014, 18:002Versorgung Buerger: Anz=9/0 Baustellen=1 => Tuecher: 0 Nahrung: 225
MON, 01.12.2014, 18:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
MON, 01.12.2014, 18:007Versorgung Summe/Tag: (0,0,0,0,8,0,0,0)
SUN, 30.11.2014, 18:001Versorgung Spiele: (4231) Aktiv=14 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 30.11.2014, 18:002Versorgung Buerger: Anz=9/0 Baustellen=1 => Tuecher: 0 Nahrung: 225
SUN, 30.11.2014, 18:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
SUN, 30.11.2014, 18:007Versorgung Summe/Tag: (0,0,0,0,7,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)