City information

Taxation of Charypso

Marketplace
Wood368
Stone314
Ore169
Wool525
Food324
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1117 >>
TimeCodeDescription
THU, 28.08.2014, 05:001Versorgung Spiele: (4041) Aktiv=27 Inaktiv=18 Selbst=3 => Tuecher: 195 Werkzeug: 78
THU, 28.08.2014, 05:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 28.08.2014, 05:003Vollstaendige Versorgung von Marktplatz. (2,0,3,2,0)
THU, 28.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,28,11,2,0)
WED, 27.08.2014, 05:001Versorgung Spiele: (4040) Aktiv=27 Inaktiv=18 Selbst=3 => Tuecher: 195 Werkzeug: 78
WED, 27.08.2014, 05:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 27.08.2014, 05:003Vollstaendige Versorgung von Marktplatz. (1,3,0,1,2)
WED, 27.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,29,11,2,0)
TUE, 26.08.2014, 05:001Versorgung Spiele: (4039) Aktiv=27 Inaktiv=18 Selbst=3 => Tuecher: 195 Werkzeug: 78
TUE, 26.08.2014, 05:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
TUE, 26.08.2014, 05:003Vollstaendige Versorgung von Marktplatz. (2,2,0,2,1)
TUE, 26.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,28,11,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)