City information

Taxation of Insel-Eutopia

Marketplace
Wood252
Stone501
Ore134
Wool605
Food8
Cloth0
Tool0
Taler0
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1346 1347 1348 1349 1350 ... 2198 >>
TimeCodeDescription
THU, 10.01.2013, 05:011Versorgung Spiele: (2080) Aktiv=42 Inaktiv=2 Selbst=0 => Tuecher: 306 Werkzeug: 94
THU, 10.01.2013, 05:014Versorgung ueber Lager abgewickelt.
THU, 10.01.2013, 05:012Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
THU, 10.01.2019, 18:005C201-46 AufAchse
THU, 10.01.2019, 18:007Versorgung Summe/Tag: (0,0,0,0,45,0,0,20)
THU, 10.01.2019, 18:002Versorgung Buerger: Anz=18/1 Baustellen=3 => Tuecher: 0 Nahrung: 1350
THU, 10.01.2019, 18:001Versorgung Spiele: (4271) Aktiv=18 Inaktiv=31 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 10.01.2019, 18:006Boerse nachkauf. (0,0,0,0,41,0,0)
THU, 10.02.2011, 22:041Versorgung Spiele: (1381) Aktiv=37 Inaktiv=1 Selbst=1 => Tuecher: 259 Werkzeug: 79
THU, 10.02.2011, 22:047Versorgung Summe/Tag: (0,0,0,0,32,14,3,0)
THU, 10.02.2011, 22:042Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 10.02.2011, 22:043Vollstaendige Versorgung von Marktplatz. (5,1,1,0,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)