City information

Taxation of LosVelozes

Marketplace
Wood212
Stone682
Ore11
Wool353
Food499
Cloth0
Tool20
Taler32572
Occupancy1857
Capacity6500
Occupation Percentage28.6%

Recent days' taxes Page << 1 2 3 5 6 ... 1123 >>
TimeCodeDescription
WED, 30.12.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,115,35,6,0)
WED, 30.12.2009, 22:031Versorgung Spiele: (2709) Aktiv=91 Inaktiv=11 Selbst=0 => Tuecher: 508 Werkzeug: 179
WED, 30.12.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,7,4,5,6)
WED, 30.12.2009, 22:032Versorgung Buerger: Anz=69/0 Baustellen=0 => Tuecher: 552 Nahrung: 3450
WED, 30.11.2011, 20:001Versorgung Spiele: (3409) Aktiv=103 Inaktiv=8 Selbst=0 => Tuecher: 625 Werkzeug: 211
WED, 30.11.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,95,37,7,0)
WED, 30.11.2011, 20:002Versorgung Buerger: Anz=57/0 Baustellen=0 => Tuecher: 456 Nahrung: 2850
WED, 30.11.2011, 20:003Vollstaendige Versorgung von Marktplatz. (6,8,0,3,7)
WED, 30.11.2005, 23:242Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
WED, 30.11.2005, 23:243Vollstaendige Versorgung von Marktplatz. (3,6,4,5,7)
WED, 30.11.2005, 23:241Versorgung Spiele: (1218) Aktiv=89 Inaktiv=0 Selbst=0 => Tuecher: 494 Werkzeug: 163
WED, 30.11.2005, 23:247Versorgung Summe/Tag: (0,0,0,0,120,35,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)