City information

Taxation of Insel-Eutopia

Marketplace
Wood252
Stone501
Ore134
Wool605
Food8
Cloth0
Tool0
Taler0
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 626 627 628 629 630 ... 2198 >>
TimeCodeDescription
TUE, 01.02.2011, 22:051Versorgung Spiele: (1372) Aktiv=37 Inaktiv=1 Selbst=1 => Tuecher: 259 Werkzeug: 79
TUE, 01.02.2011, 22:052Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 01.02.2011, 22:053Vollstaendige Versorgung von Marktplatz. (2,2,2,1,1)
TUE, 01.01.2019, 18:005C201-49-1 NotreDame
TUE, 01.01.2019, 18:007Versorgung Summe/Tag: (0,0,0,0,45,0,0,20)
TUE, 01.01.2019, 18:002Versorgung Buerger: Anz=18/1 Baustellen=3 => Tuecher: 0 Nahrung: 1350
TUE, 01.01.2019, 18:006Boerse nachkauf. (0,0,0,0,45,0,0)
TUE, 01.01.2019, 18:001Versorgung Spiele: (4262) Aktiv=27 Inaktiv=22 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 01.01.2008, 22:061Versorgung Spiele: (245) Aktiv=23 Inaktiv=0 Selbst=0 => Tuecher: 167 Werkzeug: 50
TUE, 01.01.2008, 22:063Vollstaendige Versorgung von Marktplatz. (3,1,0,1,0)
TUE, 01.01.2008, 22:062Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
TUE, 01.01.2008, 22:067Versorgung Summe/Tag: (0,0,0,0,20,9,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)