City information

Taxation of Haithabu

Marketplace
Wood361
Stone324
Ore325
Wool438
Food252
Cloth0
Tool0
Taler7015
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 857 858 859 860 861 ... 1125 >>
TimeCodeDescription
WED, 08.08.2007, 00:197Versorgung Summe/Tag: (0,0,0,0,28,13,2,0)
TUE, 07.08.2007, 00:161Versorgung Spiele: (1002) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 248 Werkzeug: 77
TUE, 07.08.2007, 00:162Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
TUE, 07.08.2007, 00:163Vollstaendige Versorgung von Marktplatz. (5,0,1,0,1)
TUE, 07.08.2007, 00:167Versorgung Summe/Tag: (0,0,0,0,28,12,3,0)
MON, 06.08.2007, 00:081Versorgung Spiele: (1001) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 248 Werkzeug: 77
MON, 06.08.2007, 00:082Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 06.08.2007, 00:083Vollstaendige Versorgung von Marktplatz. (4,2,0,2,0)
MON, 06.08.2007, 00:087Versorgung Summe/Tag: (0,0,0,0,29,13,3,0)
SUN, 05.08.2007, 00:071Versorgung Spiele: (1000) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 248 Werkzeug: 77
SUN, 05.08.2007, 00:072Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 05.08.2007, 00:073Vollstaendige Versorgung von Marktplatz. (1,3,1,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)