City information

Taxation of GrandHotel

Marketplace
Wood33
Stone192
Ore77
Wool144
Food54
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 928 929 930 931 932 ... 1102 >>
TimeCodeDescription
MON, 11.12.2006, 23:231Versorgung Spiele: (556) Aktiv=23 Inaktiv=0 Selbst=0 => Tuecher: 158 Werkzeug: 48
MON, 11.12.2006, 23:232Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
MON, 11.12.2006, 23:233Vollstaendige Versorgung von Marktplatz. (0,1,1,0,2)
MON, 11.12.2006, 23:237Versorgung Summe/Tag: (0,0,0,0,17,8,1,0)
SUN, 10.12.2006, 22:591Versorgung Spiele: (555) Aktiv=23 Inaktiv=0 Selbst=0 => Tuecher: 158 Werkzeug: 48
SUN, 10.12.2006, 22:592Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
SUN, 10.12.2006, 22:593Vollstaendige Versorgung von Marktplatz. (2,0,1,0,2)
SUN, 10.12.2006, 22:597Versorgung Summe/Tag: (0,0,0,0,17,8,2,0)
SAT, 09.12.2006, 22:571Versorgung Spiele: (554) Aktiv=23 Inaktiv=0 Selbst=0 => Tuecher: 158 Werkzeug: 48
SAT, 09.12.2006, 22:572Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
SAT, 09.12.2006, 22:573Vollstaendige Versorgung von Marktplatz. (0,2,1,2,0)
SAT, 09.12.2006, 22:577Versorgung Summe/Tag: (0,0,0,0,17,8,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)