City information

Taxation of CAMELOT

Marketplace
Wood243
Stone395
Ore300
Wool274
Food96
Cloth0
Tool0
Taler3887
Occupancy1308
Capacity2000
Occupation Percentage65.4%

Recent days' taxes Page << 1 ... 987 988 989 990 991 ... 1138 >>
TimeCodeDescription
SUN, 20.08.2006, 22:342Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560
SUN, 20.08.2006, 22:343Vollstaendige Versorgung von Marktplatz. (3,1,1,5,1)
SUN, 20.08.2006, 22:347Versorgung Summe/Tag: (0,0,0,0,52,17,3,0)
SAT, 19.08.2006, 22:311Versorgung Spiele: (484) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 290 Werkzeug: 88
SAT, 19.08.2006, 22:312Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560
SAT, 19.08.2006, 22:313Vollstaendige Versorgung von Marktplatz. (3,3,0,4,1)
SAT, 19.08.2006, 22:317Versorgung Summe/Tag: (0,0,0,0,52,16,3,0)
FRI, 18.08.2006, 22:301Versorgung Spiele: (483) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 290 Werkzeug: 88
FRI, 18.08.2006, 22:302Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560
FRI, 18.08.2006, 22:303Vollstaendige Versorgung von Marktplatz. (2,3,3,2,1)
FRI, 18.08.2006, 22:307Versorgung Summe/Tag: (0,0,0,0,52,17,3,0)
THU, 17.08.2006, 22:311Versorgung Spiele: (482) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 290 Werkzeug: 88

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)