City information

Taxation of Metropolis

Marketplace
Wood29
Stone248
Ore97
Wool351
Food301
Cloth0
Tool0
Taler1370
Occupancy1026
Capacity5600
Occupation Percentage18.3%

Recent days' taxes Page 2 3 4 5 ... 1526 >>
TimeCodeDescription
THU, 28.09.2023, 18:001Versorgung Spiele: (6783) Aktiv=242 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 28.09.2023, 18:002Versorgung Buerger: Anz=56/0 Baustellen=2 => Tuecher: 0 Nahrung: 2800
THU, 28.09.2023, 18:003Vollstaendige Versorgung von Marktplatz. (3,1,2,1,2)
THU, 28.09.2023, 18:007Versorgung Summe/Tag: (0,0,0,0,93,0,0,0)
WED, 27.09.2023, 18:001Versorgung Spiele: (6782) Aktiv=242 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 27.09.2023, 18:002Versorgung Buerger: Anz=56/0 Baustellen=2 => Tuecher: 0 Nahrung: 2800
WED, 27.09.2023, 18:003Vollstaendige Versorgung von Marktplatz. (0,4,2,2,1)
WED, 27.09.2023, 18:007Versorgung Summe/Tag: (0,0,0,0,94,0,0,0)
TUE, 26.09.2023, 18:001Versorgung Spiele: (6781) Aktiv=242 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 26.09.2023, 18:002Versorgung Buerger: Anz=56/0 Baustellen=2 => Tuecher: 0 Nahrung: 2800
TUE, 26.09.2023, 18:003Vollstaendige Versorgung von Marktplatz. (1,0,2,2,4)
TUE, 26.09.2023, 18:007Versorgung Summe/Tag: (0,0,0,0,94,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)