City information

Taxation of Taom

Marketplace
Wood326
Stone302
Ore339
Wool542
Food462
Cloth0
Tool73
Taler8449
Occupancy2336
Capacity6100
Occupation Percentage38.3%

Recent days' taxes Page 2 3 4 5 ... 1353 >>
TimeCodeDescription
THU, 30.07.2020, 05:001Versorgung Spiele: (4958) Aktiv=27 Inaktiv=68 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 30.07.2020, 05:002Versorgung Buerger: Anz=61/1 Baustellen=1 => Tuecher: 0 Nahrung: 1525
THU, 30.07.2020, 05:003Vollstaendige Versorgung von Marktplatz. (0,2,0,1,2)
THU, 30.07.2020, 05:007Versorgung Summe/Tag: (0,0,0,0,51,0,0,20)
WED, 29.07.2020, 05:001Versorgung Spiele: (4957) Aktiv=27 Inaktiv=68 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 29.07.2020, 05:002Versorgung Buerger: Anz=61/1 Baustellen=1 => Tuecher: 0 Nahrung: 1525
WED, 29.07.2020, 05:003Vollstaendige Versorgung von Marktplatz. (1,2,1,0,1)
WED, 29.07.2020, 05:007Versorgung Summe/Tag: (0,0,0,0,51,0,0,20)
TUE, 28.07.2020, 05:001Versorgung Spiele: (4956) Aktiv=27 Inaktiv=68 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 28.07.2020, 05:002Versorgung Buerger: Anz=61/1 Baustellen=1 => Tuecher: 0 Nahrung: 1525
TUE, 28.07.2020, 05:003Vollstaendige Versorgung von Marktplatz. (2,1,1,1,0)
TUE, 28.07.2020, 05:007Versorgung Summe/Tag: (0,0,0,0,51,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)