City information

Taxation of Mittelerde

Marketplace
Wood114
Stone67
Ore40
Wool149
Food130
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1400 >>
TimeCodeDescription
FRI, 24.06.2016, 02:001Versorgung Spiele: (5015) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 24.06.2016, 02:002Versorgung Buerger: Anz=5/0 Baustellen=1 => Tuecher: 0 Nahrung: 125
FRI, 24.06.2016, 02:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
FRI, 24.06.2016, 02:007Versorgung Summe/Tag: (0,0,0,0,4,0,0,0)
THU, 23.06.2016, 02:001Versorgung Spiele: (5014) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 23.06.2016, 02:002Versorgung Buerger: Anz=5/0 Baustellen=1 => Tuecher: 0 Nahrung: 125
THU, 23.06.2016, 02:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
THU, 23.06.2016, 02:007Versorgung Summe/Tag: (0,0,0,0,4,0,0,0)
THU, 23.06.2016, 00:001Versorgung Spiele: (5013) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 23.06.2016, 00:002Versorgung Buerger: Anz=5/0 Baustellen=1 => Tuecher: 0 Nahrung: 125
THU, 23.06.2016, 00:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
THU, 23.06.2016, 00:007Versorgung Summe/Tag: (0,0,0,0,4,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)