City information
Taxation of MagicTown
Marketplace
|
Wood | 531 |
Stone | 513 |
Ore | 403 |
Wool | 853 |
Food | 0 |
Cloth | 0 |
Tool | 0 |
Taler | 14 |
| |
Occupancy | 2300 |
Capacity | 2300 |
Occupation Percentage | 100% |
Recent days' taxes
Page 1 2 3 4 5 ... 2414 >>
|
Time | Code | Description |
MON, 02.12.2024, 20:00 | 1 | Versorgung Spiele: (7974) Aktiv=0 Inaktiv=73 Selbst=0 => Tuecher: 0 Werkzeug: 0 |
MON, 02.12.2024, 20:00 | 2 | Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575 |
MON, 02.12.2024, 20:00 | 5 | Kein Spiel mehr aktiv. |
MON, 02.12.2024, 20:00 | 5 | Kein Spiel mehr aktiv. |
MON, 02.12.2024, 20:00 | 6 | Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,19,0,0) |
MON, 02.12.2024, 20:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,19,0,0,0) |
SUN, 01.12.2024, 20:00 | 1 | Versorgung Spiele: (7973) Aktiv=0 Inaktiv=73 Selbst=0 => Tuecher: 0 Werkzeug: 0 |
SUN, 01.12.2024, 20:00 | 2 | Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575 |
SUN, 01.12.2024, 20:00 | 5 | Kein Spiel mehr aktiv. |
SUN, 01.12.2024, 20:00 | 5 | Kein Spiel mehr aktiv. |
SUN, 01.12.2024, 20:00 | 6 | Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,19,0,0) |
SUN, 01.12.2024, 20:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,19,0,0,0) |
Different codes correspond to the following information:
Code |
Content |
1 |
Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 |
Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 |
Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 |
Taxation paid from warehouses, no bonus |
5 |
Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 |
Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 |
Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |