City information

Taxation of Salue-Bawü

Marketplace
Wood87
Stone112
Ore93
Wool260
Food134
Cloth0
Tool0
Taler1120
Occupancy686
Capacity1000
Occupation Percentage68.6%

Recent days' taxes Page << 1 ... 1057 1058 1059 1060 1061 ... 1142 >>
TimeCodeDescription
FRI, 31.03.2006, 18:582Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
FRI, 31.03.2006, 18:583Vollstaendige Versorgung von Marktplatz. (0,2,1,0,2)
FRI, 31.03.2006, 18:587Versorgung Summe/Tag: (0,0,0,0,24,8,1,0)
THU, 30.03.2006, 18:591Versorgung Spiele: (279) Aktiv=16 Inaktiv=0 Selbst=0 => Tuecher: 124 Werkzeug: 36
THU, 30.03.2006, 18:592Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
THU, 30.03.2006, 18:593Vollstaendige Versorgung von Marktplatz. (0,2,1,1,1)
THU, 30.03.2006, 18:597Versorgung Summe/Tag: (0,0,0,0,24,8,1,0)
WED, 29.03.2006, 18:581Versorgung Spiele: (278) Aktiv=16 Inaktiv=0 Selbst=0 => Tuecher: 124 Werkzeug: 36
WED, 29.03.2006, 18:582Versorgung Buerger: Anz=14/0 Baustellen=0 => Tuecher: 112 Nahrung: 700
WED, 29.03.2006, 18:583Vollstaendige Versorgung von Marktplatz. (1,0,0,2,2)
WED, 29.03.2006, 18:587Versorgung Summe/Tag: (0,0,0,0,23,8,1,0)
TUE, 28.03.2006, 18:581Versorgung Spiele: (277) Aktiv=16 Inaktiv=0 Selbst=0 => Tuecher: 124 Werkzeug: 36

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)