City information

Taxation of Comune

Marketplace
Wood397
Stone383
Ore1011
Wool1133
Food343
Cloth9
Tool42
Taler1065
Occupancy3504
Capacity3500
Occupation Percentage100.1%

Recent days' taxes Page << 1 ... 1068 1069 1070 1071 1072 ... 1257 >>
TimeCodeDescription
WED, 31.10.2007, 02:332Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 31.10.2007, 02:333Vollstaendige Versorgung von Marktplatz. (1,2,1,2,2)
WED, 31.10.2007, 02:337Versorgung Summe/Tag: (0,0,0,0,37,13,2,0)
TUE, 30.10.2007, 02:331Versorgung Spiele: (595) Aktiv=36 Inaktiv=0 Selbst=1 => Tuecher: 228 Werkzeug: 69
TUE, 30.10.2007, 02:332Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 30.10.2007, 02:333Vollstaendige Versorgung von Marktplatz. (1,4,0,2,2)
TUE, 30.10.2007, 02:337Versorgung Summe/Tag: (0,0,0,0,36,13,3,0)
MON, 29.10.2007, 02:331Versorgung Spiele: (594) Aktiv=36 Inaktiv=0 Selbst=1 => Tuecher: 228 Werkzeug: 69
MON, 29.10.2007, 02:332Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
MON, 29.10.2007, 02:333Vollstaendige Versorgung von Marktplatz. (3,2,2,1,0)
MON, 29.10.2007, 02:337Versorgung Summe/Tag: (0,0,0,0,37,14,2,0)
SUN, 28.10.2007, 01:331Versorgung Spiele: (593) Aktiv=36 Inaktiv=0 Selbst=1 => Tuecher: 228 Werkzeug: 69

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)