City information

Taxation of VerkehrteWelt

Marketplace
Wood233
Stone337
Ore299
Wool381
Food250
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 757 758 759 760 761 ... 1008 >>
TimeCodeDescription
WED, 18.03.2009, 00:003Vollstaendige Versorgung von Marktplatz. (0,0,0,3,1)
WED, 18.03.2009, 00:007Versorgung Summe/Tag: (0,0,0,0,14,7,1,0)
TUE, 17.03.2009, 00:001Versorgung Spiele: (783) Aktiv=15 Inaktiv=0 Selbst=0 => Tuecher: 123 Werkzeug: 37
TUE, 17.03.2009, 00:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
TUE, 17.03.2009, 00:003Vollstaendige Versorgung von Marktplatz. (0,0,1,1,1)
TUE, 17.03.2009, 00:007Versorgung Summe/Tag: (0,0,0,0,14,6,1,0)
MON, 16.03.2009, 00:001Versorgung Spiele: (782) Aktiv=15 Inaktiv=0 Selbst=0 => Tuecher: 123 Werkzeug: 37
MON, 16.03.2009, 00:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
MON, 16.03.2009, 00:003Vollstaendige Versorgung von Marktplatz. (0,1,1,1,0)
MON, 16.03.2009, 00:007Versorgung Summe/Tag: (0,0,0,0,13,6,1,0)
SUN, 15.03.2009, 00:001Versorgung Spiele: (781) Aktiv=15 Inaktiv=0 Selbst=0 => Tuecher: 123 Werkzeug: 37
SUN, 15.03.2009, 00:002Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)