City information

Taxation of Jenisiti

Marketplace
Wood241
Stone195
Ore444
Wool584
Food336
Cloth0
Tool0
Taler5921
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 774 775 776 777 778 ... 1414 >>
TimeCodeDescription
MON, 07.11.2011, 18:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
MON, 07.11.2011, 18:003Vollstaendige Versorgung von Marktplatz. (0,3,2,3,1)
MON, 07.11.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,31,16,3,0)
SUN, 06.11.2011, 18:001Versorgung Spiele: (1954) Aktiv=48 Inaktiv=1 Selbst=0 => Tuecher: 336 Werkzeug: 103
SUN, 06.11.2011, 18:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
SUN, 06.11.2011, 18:003Vollstaendige Versorgung von Marktplatz. (4,3,2,1,0)
SUN, 06.11.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,32,17,4,0)
SAT, 05.11.2011, 18:001Versorgung Spiele: (1953) Aktiv=48 Inaktiv=1 Selbst=0 => Tuecher: 336 Werkzeug: 103
SAT, 05.11.2011, 18:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
SAT, 05.11.2011, 18:003Vollstaendige Versorgung von Marktplatz. (1,4,2,1,2)
SAT, 05.11.2011, 18:007Versorgung Summe/Tag: (0,0,0,0,32,16,4,0)
FRI, 04.11.2011, 18:001Versorgung Spiele: (1952) Aktiv=48 Inaktiv=1 Selbst=0 => Tuecher: 336 Werkzeug: 103

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)