City information

Taxation of LosVelozes

Marketplace
Wood211
Stone94
Ore352
Wool514
Food154
Cloth0
Tool0
Taler32531
Occupancy1325
Capacity6500
Occupation Percentage20.4%

Recent days' taxes Page << 1 ... 824 825 826 827 828 ... 1123 >>
TimeCodeDescription
SUN, 11.11.2007, 21:592Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
SUN, 11.11.2007, 21:593Vollstaendige Versorgung von Marktplatz. (5,5,5,5,4)
SUN, 11.11.2007, 21:597Versorgung Summe/Tag: (0,0,0,0,108,35,6,0)
SAT, 10.11.2007, 21:591Versorgung Spiele: (1928) Aktiv=97 Inaktiv=0 Selbst=0 => Tuecher: 517 Werkzeug: 172
SAT, 10.11.2007, 21:592Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
SAT, 10.11.2007, 21:593Vollstaendige Versorgung von Marktplatz. (5,7,1,6,5)
SAT, 10.11.2007, 21:597Versorgung Summe/Tag: (0,0,0,0,109,35,6,0)
FRI, 09.11.2007, 21:591Versorgung Spiele: (1927) Aktiv=97 Inaktiv=0 Selbst=0 => Tuecher: 517 Werkzeug: 172
FRI, 09.11.2007, 21:592Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
FRI, 09.11.2007, 21:593Vollstaendige Versorgung von Marktplatz. (1,5,5,8,5)
FRI, 09.11.2007, 21:597Versorgung Summe/Tag: (0,0,0,0,108,35,6,0)
THU, 08.11.2007, 21:591Versorgung Spiele: (1926) Aktiv=97 Inaktiv=0 Selbst=0 => Tuecher: 517 Werkzeug: 172

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)