City information

Taxation of SilentHill

Marketplace
Wood1115
Stone142
Ore252
Wool564
Food0
Cloth0
Tool10
Taler1453
Occupancy2123
Capacity2700
Occupation Percentage78.6%

Recent days' taxes Page 2 3 4 5 ... 1681 >>
TimeCodeDescription
THU, 14.05.2026, 20:001Versorgung Spiele: (6851) Aktiv=69 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 14.05.2026, 20:002Versorgung Buerger: Anz=27/1 Baustellen=1 => Tuecher: 0 Nahrung: 675
THU, 14.05.2026, 20:004Versorgung ueber Lager abgewickelt.
THU, 14.05.2026, 20:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,20)
WED, 13.05.2026, 20:001Versorgung Spiele: (6850) Aktiv=69 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 13.05.2026, 20:002Versorgung Buerger: Anz=27/1 Baustellen=1 => Tuecher: 0 Nahrung: 675
WED, 13.05.2026, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,2)
WED, 13.05.2026, 20:007Versorgung Summe/Tag: (0,0,0,0,23,0,0,20)
TUE, 12.05.2026, 20:001Versorgung Spiele: (6849) Aktiv=69 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 12.05.2026, 20:002Versorgung Buerger: Anz=27/1 Baustellen=1 => Tuecher: 0 Nahrung: 675
TUE, 12.05.2026, 20:003Vollstaendige Versorgung von Marktplatz. (1,0,1,0,0)
TUE, 12.05.2026, 20:007Versorgung Summe/Tag: (0,0,0,0,23,0,0,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)