City information

Taxation of Asgard

Marketplace
Wood136
Stone87
Ore83
Wool216
Food157
Cloth10
Tool3
Taler292
Occupancy724
Capacity2100
Occupation Percentage34.5%

Recent days' taxes Page << 1 ... 1108 1109 1110 1111 1112 ... 2439 >>
TimeCodeDescription
TUE, 06.09.2016, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
TUE, 06.09.2016, 20:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
TUE, 06.09.2016, 20:007Versorgung Summe/Tag: (0,0,0,0,19,0,0,40)
MON, 05.09.2016, 20:011Versorgung Spiele: (4015) Aktiv=66 Inaktiv=1 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 05.09.2016, 20:012Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
MON, 05.09.2016, 20:013Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
MON, 05.09.2016, 20:017Versorgung Summe/Tag: (0,0,0,0,19,0,0,40)
SUN, 04.09.2016, 20:001Versorgung Spiele: (4014) Aktiv=66 Inaktiv=1 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 04.09.2016, 20:002Versorgung Buerger: Anz=22/2 Baustellen=1 => Tuecher: 0 Nahrung: 550
SUN, 04.09.2016, 20:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
SUN, 04.09.2016, 20:007Versorgung Summe/Tag: (0,0,0,0,18,0,0,40)
SAT, 03.09.2016, 20:001Versorgung Spiele: (4013) Aktiv=66 Inaktiv=1 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)