City information

Taxation of LosVelozes

Marketplace
Wood5209
Stone4
Ore4
Wool26
Food9
Cloth0
Tool0
Taler32548
Occupancy5252
Capacity6500
Occupation Percentage80.8%

Recent days' taxes Page << 1 ... 1119 1120 1121 1122 1123 >>
TimeCodeDescription
FRI, 20.05.2005, 22:372Versorgung Buerger: Anz=80/3 Baustellen=0 => Tuecher: 640 Nahrung: 4000
FRI, 20.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (5,2,8,5,6)
FRI, 20.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,133,35,5,0)
THU, 19.05.2005, 22:371Versorgung Spiele: (1023) Aktiv=81 Inaktiv=0 => Tuecher: 423 Werkzeug: 141
THU, 19.05.2005, 22:372Versorgung Buerger: Anz=80/7 Baustellen=0 => Tuecher: 640 Nahrung: 4000
THU, 19.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (6,5,3,7,5)
THU, 19.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,133,36,5,0)
WED, 18.05.2005, 22:371Versorgung Spiele: (1022) Aktiv=81 Inaktiv=0 => Tuecher: 418 Werkzeug: 141
WED, 18.05.2005, 22:372Versorgung Buerger: Anz=79/12 Baustellen=0 => Tuecher: 632 Nahrung: 3950
WED, 18.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (6,5,4,5,6)
WED, 18.05.2005, 22:377Versorgung Summe/Tag: (0,0,0,0,131,35,5,0)
TUE, 17.05.2005, 22:371Versorgung Spiele: (1021) Aktiv=81 Inaktiv=0 => Tuecher: 432 Werkzeug: 143

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)