City information

Taxation of CAMELOT

Marketplace
Wood243
Stone395
Ore300
Wool274
Food96
Cloth0
Tool0
Taler3887
Occupancy1308
Capacity2000
Occupation Percentage65.4%

Recent days' taxes Page << 1 ... 768 769 770 771 772 ... 1138 >>
TimeCodeDescription
TUE, 01.07.2008, 22:052Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
TUE, 01.07.2008, 22:053Vollstaendige Versorgung von Marktplatz. (2,4,1,3,3)
TUE, 01.07.2008, 22:057Versorgung Summe/Tag: (0,0,0,0,48,21,4,0)
MON, 30.06.2008, 22:041Versorgung Spiele: (1165) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 387 Werkzeug: 118
MON, 30.06.2008, 22:042Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
MON, 30.06.2008, 22:043Vollstaendige Versorgung von Marktplatz. (3,4,3,1,1)
MON, 30.06.2008, 22:047Versorgung Summe/Tag: (0,0,0,0,48,20,4,0)
SUN, 29.06.2008, 22:031Versorgung Spiele: (1164) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 387 Werkzeug: 118
SUN, 29.06.2008, 22:032Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
SUN, 29.06.2008, 22:033Vollstaendige Versorgung von Marktplatz. (2,3,3,3,1)
SUN, 29.06.2008, 22:037Versorgung Summe/Tag: (0,0,0,0,48,20,4,0)
SAT, 28.06.2008, 00:041Versorgung Spiele: (1162) Aktiv=60 Inaktiv=0 Selbst=0 => Tuecher: 387 Werkzeug: 118

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)