City information

Taxation of CAMELOT

Marketplace
Wood243
Stone395
Ore300
Wool274
Food96
Cloth0
Tool0
Taler3887
Occupancy1308
Capacity2000
Occupation Percentage65.4%

Recent days' taxes Page << 1 ... 925 926 927 928 929 ... 1138 >>
TimeCodeDescription
TUE, 27.02.2007, 23:322Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
TUE, 27.02.2007, 23:323Vollstaendige Versorgung von Marktplatz. (2,3,3,1,5)
TUE, 27.02.2007, 23:327Versorgung Summe/Tag: (0,0,0,0,60,22,4,0)
MON, 26.02.2007, 23:321Versorgung Spiele: (675) Aktiv=56 Inaktiv=0 Selbst=0 => Tuecher: 380 Werkzeug: 115
MON, 26.02.2007, 23:322Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
MON, 26.02.2007, 23:323Vollstaendige Versorgung von Marktplatz. (3,5,5,1,0)
MON, 26.02.2007, 23:327Versorgung Summe/Tag: (0,0,0,0,60,22,4,0)
SUN, 25.02.2007, 23:321Versorgung Spiele: (674) Aktiv=56 Inaktiv=0 Selbst=0 => Tuecher: 380 Werkzeug: 115
SUN, 25.02.2007, 23:322Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
SUN, 25.02.2007, 23:323Vollstaendige Versorgung von Marktplatz. (2,3,6,1,2)
SUN, 25.02.2007, 23:327Versorgung Summe/Tag: (0,0,0,0,60,22,3,0)
SAT, 24.02.2007, 23:321Versorgung Spiele: (673) Aktiv=56 Inaktiv=0 Selbst=0 => Tuecher: 380 Werkzeug: 115

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)