City information

Taxation of VerkehrteWelt

Marketplace
Wood233
Stone337
Ore299
Wool381
Food250
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 935 936 937 938 939 ... 1008 >>
TimeCodeDescription
THU, 27.09.2007, 23:233Vollstaendige Versorgung von Marktplatz. (0,3,0,1,0)
THU, 27.09.2007, 23:237Versorgung Summe/Tag: (0,0,0,0,25,6,1,0)
WED, 26.09.2007, 23:221Versorgung Spiele: (245) Aktiv=11 Inaktiv=0 Selbst=0 => Tuecher: 104 Werkzeug: 31
WED, 26.09.2007, 23:222Versorgung Buerger: Anz=11/0 Baustellen=2 => Tuecher: 88 Nahrung: 770
WED, 26.09.2007, 23:223Vollstaendige Versorgung von Marktplatz. (0,0,0,3,1)
WED, 26.09.2007, 23:227Versorgung Summe/Tag: (0,0,0,0,26,6,1,0)
TUE, 25.09.2007, 02:221Versorgung Spiele: (244) Aktiv=11 Inaktiv=0 Selbst=0 => Tuecher: 104 Werkzeug: 31
TUE, 25.09.2007, 02:222Versorgung Buerger: Anz=11/0 Baustellen=2 => Tuecher: 88 Nahrung: 770
TUE, 25.09.2007, 02:223Vollstaendige Versorgung von Marktplatz. (2,0,0,1,1)
TUE, 25.09.2007, 02:227Versorgung Summe/Tag: (0,0,0,0,25,6,1,0)
SUN, 23.09.2007, 23:211Versorgung Spiele: (242) Aktiv=11 Inaktiv=0 Selbst=0 => Tuecher: 104 Werkzeug: 31
SUN, 23.09.2007, 23:212Versorgung Buerger: Anz=11/0 Baustellen=2 => Tuecher: 88 Nahrung: 770

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)