City information

Taxation of GrandHotel

Marketplace
Wood36
Stone187
Ore53
Wool153
Food71
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 944 945 946 947 948 ... 1102 >>
TimeCodeDescription
WED, 25.10.2006, 22:483Vollstaendige Versorgung von Marktplatz. (1,1,2,0,0)
WED, 25.10.2006, 22:487Versorgung Summe/Tag: (0,0,0,0,16,8,1,0)
TUE, 24.10.2006, 22:471Versorgung Spiele: (508) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 148 Werkzeug: 45
TUE, 24.10.2006, 22:472Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
TUE, 24.10.2006, 22:473Vollstaendige Versorgung von Marktplatz. (2,2,0,0,1)
TUE, 24.10.2006, 22:477Versorgung Summe/Tag: (0,0,0,0,17,8,2,0)
MON, 23.10.2006, 22:481Versorgung Spiele: (507) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 148 Werkzeug: 45
MON, 23.10.2006, 22:482Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
MON, 23.10.2006, 22:483Vollstaendige Versorgung von Marktplatz. (2,1,0,0,1)
MON, 23.10.2006, 22:487Versorgung Summe/Tag: (0,0,0,0,17,7,2,0)
SUN, 22.10.2006, 22:471Versorgung Spiele: (506) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 148 Werkzeug: 45
SUN, 22.10.2006, 22:472Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)