City information

Taxation of CAMELOT

Marketplace
Wood243
Stone395
Ore300
Wool274
Food96
Cloth0
Tool0
Taler3887
Occupancy1308
Capacity2000
Occupation Percentage65.4%

Recent days' taxes Page << 1 ... 960 961 962 963 964 ... 1138 >>
TimeCodeDescription
SAT, 11.11.2006, 22:502Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
SAT, 11.11.2006, 22:503Vollstaendige Versorgung von Marktplatz. (2,3,2,1,4)
SAT, 11.11.2006, 22:507Versorgung Summe/Tag: (0,0,0,0,50,19,3,0)
FRI, 10.11.2006, 22:511Versorgung Spiele: (567) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 333 Werkzeug: 102
FRI, 10.11.2006, 22:512Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
FRI, 10.11.2006, 22:513Vollstaendige Versorgung von Marktplatz. (5,1,1,4,1)
FRI, 10.11.2006, 22:517Versorgung Summe/Tag: (0,0,0,0,50,19,4,0)
THU, 09.11.2006, 22:511Versorgung Spiele: (566) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 333 Werkzeug: 102
THU, 09.11.2006, 22:512Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
THU, 09.11.2006, 22:513Vollstaendige Versorgung von Marktplatz. (1,2,6,2,1)
THU, 09.11.2006, 22:517Versorgung Summe/Tag: (0,0,0,0,50,19,4,0)
WED, 08.11.2006, 22:511Versorgung Spiele: (565) Aktiv=48 Inaktiv=0 Selbst=0 => Tuecher: 333 Werkzeug: 102

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)